Games: [Game Design]
Research: Coming soon!
Mochabot Organic In Mochabot Organic you take the role of a robotic barista and tend to the curious customers of your isometric establishment. Tend to your plants, harvest coffee beans, carefully prepare drinks, receive great reviews, and listen to the occasional gossip. Mochabot Organic was created in 33 hours and received first prize at the… Continue reading Mochabot Organic
A scalable introductory drawing and visual communication course for all Aalto students, implemented as a digital game that automatically assesses the drawings of students and provides clear quantitative and visual feedback. Aalto Drawing is a gameful platform for learning to draw, developed in the Gamifying Learning in Visual Communication research project for Aalto Online Learning.… Continue reading Aalto Drawing
It’s Dragontober! For inktober 2017, I decided to create a dragon character design for every day of October, inspired by the official prompt list. Here are some of my personal favourites. Hubertus the Sword-Hoarder. Frankie the Filthy. Lars the Long and Sally the Short. Petty and Puny the Poisonous. All 31 illustrations are also available… Continue reading Inktober 2017
Apprentice Witch Low-Poly Hand-painted Character modelling challenge A model created inside blender in order to test creating an animation-ready character for games – mesh, rig, weight painting and texture atlas – from scratch in one weekend. I also use this character as an example for teaching character modelling in blender. Created and rendered in blender… Continue reading Witch Apprentice
Digital portrait studies, 2017 – 2020, based on photos. Made using Photoshop, GIMP and Procreate.… Continue reading Portrait Studies 2017 – 2020
My interest for making games was ignited in 2015 when my boyfriend asked me to come along to the Global Game Jam. It turned out to be incredibly fun, and oddly relaxing, to create a game from scratch in 48 hours. Since, I have been going to 1-3 game jams every year, and am… Continue reading Game Jams for Learning
Landscape studies made in January 2020, to study colour, light and proportions. Based on photographs made available on Pexels.com. Higher resolution images available at ArtStation: [link].
Sails of Change Learn to sail the sea, trade with the quirky Islanders and explore the archipelago in this cozy small open-world game about sailing, trading and community set in the Archipelago! Team: Tuure Saloheimo, Oskari Liukku, Nadiia Honcharuk, Christina Lassheikki, Jaakko Kulomaa, Kevan Murtagh, Izzan Bacharrudin Soedarsono, Jenni Halkola, Martin Varama, Antti Nieminen.… Continue reading Sails of Change
I have a special affinity for board gaming and tabletop roleplaying games. Sometimes turns are a little slow during remote TTRPG sessions (or, well, any sessions) and one of my favourite things to draw is characters – and so, unsurprisingly, you’ll usually find me sketching player characters during campaigns. … Continue reading Campaign Portraits
The two first members of the Fierce Rodent Mercenary Corps, made during IGDA SIG Game Art sketch nights.